

"Are you going to save that guy? … Is it time to maybe give up on the mission, and bail out on a lot of the gameplay? It is making sure that the player has to actively decide.

"A lot of it is pushing the player into a position where they have to make a choice," he said. The layout of the ship and the positions of the crew were some things the team thought about when creating new plotlines. Miller said "Bomber Crew" provided some valuable lessons learned for working in the new environment. The game follows on from the successful "Bomber Crew" that developer Runner Duck and publisher Curve Digital co-released in 2017, while of course bringing the action from Earth to space. Both games share a similar approach to mission management, but "Space Crew" removes a little real-life fidelity to focus on the story. Along with the look and feel of the game, the soundtrack also draws inspiration from space franchises that came before.įans of " Kerbal Space Program" are used to working in a space environment with very realistic physics, which is where "Space Crew" tries to stand apart, Miller said. Some of the trophy names will include famous quotes from space movies or television shows, while the crew uniforms look vaguely like what you could see in "Star Trek", the team said. Nods to various science fiction franchises are embedded in the game, with influences including "Star Trek," "Alien," "Interstellar" and "Star Wars" (to name a few). There will be black holes (immense points of gravity that suck in anything that goes past the event horizon), fields of asteroids or space rocks, nebulas and at least one binary star system. While the game is set in a sci-fi situation, you will see some familiar solar system tropes as you move around to different worlds, technical director Jon Wingrove and programmer Joseph Le Grice explained. (This means you'll also be learning how to repair these systems - just like real-life space crews on the International Space Station.) As you pick up skills and complete missions, you'll get to upgrade the ship with new weapons and better systems to do better on future rounds against the Phasmids. You'll spend some time learning how to control the ship and how to work crucial systems such as the oxygen generator and the gravity generator.

The game is built for single-player campaigns only.
